I disagree with almost all of this post, but that's okay.
It's not about "power waiting to be tapped". If you have any dev experience, you'll know that the more you develop for a platform, the better you get at writing more efficient, faster, and better programs for it. Again, this has been true for every system.
Your comment about the most technically impressive games coming out in 2017/2018 is subjective, and very disagreeable. Look at Monster Hunter Rise, Luigi's Mansion 3, New Pokemon Snap, Astral Chain, Bowser's Fury, Metroid Dread, Mario Party Superstars... the list goes on.
Discounting that, there really isn't anything else that goes against my point of hardware being better utilized as developers gain experience. Nobody thinks there's "more power" waiting to be tapped.
I found your original comment somewhat disagreeable because you said that non-EPD developers are still catching up to Breath of the Wild. When, in fact, a lot of the games that have pushed the Switch the most are non-EPD games like Rise or Astral Chain.
However, you listed a bunch of non-EPD games as later showcases for the Switch, so I am now confused and probably agree with your statements : D
This part especially bugs me a lot when folks still hold on to 2017 as like the gold standard of visually impressive switch games , there’s been tons of stuff since 2017 that look fantastic , but often they get downplayed for one reason or another . i.e “not open world or some other factor” but like there’s more to pushing specs and visual prowess than seeing how big you can make a world , and some of these supposedly simpler or less technical games are much more complicated than people think.
I think the issue is that Nintendo's most talented developers - the Mario team, the Zelda team, and the Mario Kart team - haven't really been making new games on Switch. Because of this, it seems like two ports and Mario Odyssey are visual benchmarks for the Switch. When in reality, it's just that some of the most high profile Nintendo teams have only released games in 2017, so if you like that art style it's going to seem like Nintendo never reached that peak again. In other words, if we had Breath of the Wild 2, Mario Odyssey 2, and Mario Kart 9 by now, I think people would realize how little those aforementioned games actually show off the Switch. Especially compared to later titles like Luigi's Mansion or Rise.
Definitely, but the scope of BotW seemed like it was pushing the Switch right out of the gate. Which admittedly isn't far from the Wii U that I'm sure a lot of Nintendo developers worked with since its 2011 announcement through its end 5 years later.
Like I'm playing through No More Heroes III and despite really liking it, I feel hit over and over by the compromises the devs had to make. And not a lot of teams have the budget, manpower, or even technical know how to get past limitations so I think developers everywhere would have a weight lifted once we transition to the next gen Nintendo.
Breath of the Wild wasn't pushing the Switch much at all though, at least from what we know of outlets like Digital Foundry. It was a port, a pretty good port, but still not a system showcase. It might have seemed that way because most people played it on Switch instead of Wii U, but in reality when a system with 2GB of ram can run a Switch "showcase" at almost the same visual fidelity as a system with 4GB of ram, that's not a showcase. At least in my opinion, you're free to your own.
The problem with the Switch is that, a lot of its high profile collaborators are just not interested in pushing the system that much. Developers like Gamefreak, Grasshoper, or Koei Tecmo are just not good indicators of how much the Switch has progressed past 2017, when in reality none of those developers have really been pushing systems in the past (except for maybe the 3DS Pokemon games?). This gives people an impression that the Switch hasn't progressed much, when the reality is just that those developers don't really strive for ambitiousness or visual fidelity. Maybe that will change for Legends Arceus, though.
It would be like if for some reason Swery was a high profile developer for the PS5, and people put benchmarks on his games for how much the PS5 has progressed since Demon's Souls. It just wouldn't make any sense ...